Since my #ttrpg group voted for another #DnD campaign, I suppose this purchase was inevitable.
What are people's practical experiences with this edition, compared to the previous one?
I write English-language books about German folklore. I primarily read books about folklore & mythology, history, and tabletop role-playing games.
Mastodon profile: thefolklore.cafe/@juergen_hubert
This link opens in a pop-up window
I love finding travel books like this in a #LittleFreeLibrary . There's always a lot of good #ttrpg #worldbuilding material in them - if only I could find the time to read them...
I love finding travel books like this in a #LittleFreeLibrary . There's always a lot of good #ttrpg #worldbuilding material in them - if only I could find the time to read them...
I got this book at the Germanische Nationalmuseum in Nuremberg.
While my own book on German folk tales about #witchcraft is still some years away, it can't hurt to collect some research material first...
I got this book at the Germanische Nationalmuseum in Nuremberg.
While my own book on German folk tales about #witchcraft is still some years away, it can't hurt to collect some research material first...
Bei mir um die Ecke gibt es eine Kirche mit öffentlichen Bücherschrank, und da gab es einige sehr interessante Bücker zum historischen #Israel , die ich mir gleich geschnappt habe.
Jetzt brauche ich nur noch die Zeit, sie zu lesen...
It looks like you can add new books to #OpenLibrary again!
And thus subsequently import them to #BookWyrm ...
One of many, many books I bought as #ttrpg research material, and then never got around to reading.
I've got mail!
I've got mail!
One of many works relevant to #ttrpg research that I really need to get around to reading one of these days.
I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.
But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.
I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel …
I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.
But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.
I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel around, there should be a good reason for why they are doing all this traveling. The 13 adventures in this book do not really have any real connection to each other than their presupposed home base (the Radiant Citadel) - the PCs just show up in some place for whatever reason the GM come up with, and solve some local problem.
Still, the brief glimpses I get of all these worlds are intriguing. And I am curious if any of the original authors have developed their miniature settings further on the Dungeon Master's Guild - I would certainly take a closer look! #ttrpg