Reviews and Comments

Jürgen Hubert

juergen_hubert@bookrastinating.com

Joined 3 years, 4 months ago

I write English-language books about German folklore. I primarily read books about folklore & mythology, history, and tabletop role-playing games.

Mastodon profile: thefolklore.cafe/@juergen_hubert

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F. Wesley Schneider, Jeremy Crawford, Christopher Perkins, James Wyatt, Ben Petrisor, Ray Winninger, Makenzie De Armas: 2024 Player’s Handbook (Dungeons & Dragons Core Rulebook) (Hardcover, 2024, ‎ Wizards of the Coast) No rating

This new and improved Player’s Handbook is the ultimate guide for fifth edition D&D players. …

Since my #ttrpg group voted for another #DnD campaign, I suppose this purchase was inevitable.

What are people's practical experiences with this edition, compared to the previous one?

Magnus Bartlett, Pushpesh Pant: Der Himalaya (1990, Ars Edition) No rating

I love finding travel books like this in a #LittleFreeLibrary . There's always a lot of good #ttrpg #worldbuilding material in them - if only I could find the time to read them...

Christian Pantle: Der Dreißigjährige Krieg: als Deutschland in Flammen stand (2020, Ullstein) No rating

The Thirty Years' War was the most devastating #war in the history of Germany, and left a correspondingly large imprint in German #folklore .

One day I want to write a whole book about folk tales related to this war, but that is a low priority for now.

Marion Gibson: Witchcraft (2024, Simon & Schuster, Limited) No rating

I got this book at the Germanische Nationalmuseum in Nuremberg.

While my own book on German folk tales about #witchcraft is still some years away, it can't hurt to collect some research material first...

Wizards RPG Team: Journeys Through the Radiant Citadel (Hardcover, 2022, Wizards of the Coast)

An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying …

A good idea, but with not enough focus

I really do appreciate that the authors were trying to explore settings with a different perspective than the pseudo-European/North American cultural base used for most #DnD settings.

But since this 224 page book is split up between 13 adventures and 15 cultures, the glimpses we get of each culture is so frustratingly brief. As someone who wants their settings to come with lots of details, this would make it difficult for me to bring the cultures in question truly come alive. In lieu of further detail, it might have helped if they had spelled out which culture each setting is based on - in some cases it was fairly easy for me to guess, but in others I was unsure.

I also have to admit, I prefer running campaigns where the PCs largely stay in one particular region rather than traveling around - and when they do travel …