#ttrpg

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Monks in have a bit of an image problem, stemming mostly from being called specifically monk, and nobody quite agreeing to what that should mean and how it should be expressed in game terms.

Notably, for a game that otherwise has a very western idea of society, monks are taken directly from Chinese wuxia and plopped in with barely an explanation of how that works.

1/?

Thinking about some houserules for my Labyrinth lord () campaign:
Attending a church service of a friendly faith costs a tithe (lets say 50gp), but can give a small amount of xp, and the chance of receiving a bless spell until the next combat on a successful (!) spell save. It also has the small chance of imparting a divine quest (Quest spell) on a critical failure of that roll.

I should make up a list of appropriate quests.

Last night we had another game. Unfortunately a bit of a dungeon exploration game, as we had to find vintage barbies in a hoarders' warehouse. Hoarders that thought securing their hoard with bear traps, monofilament wires, and trained devil rats was a good idea.
Slow going.