#ttrpg

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I had a playtester that refused to really engage with anything. They said "a reasonable person would run away and leave town". They're not wrong, but how do you deal with this as a GM?

Glimmermark session 40: the players decided to investigate the Stygian Caves more, finally entering the temple of the undead. Despite those being rather more powerful than usual they still managed to make short work of the ones they encountered, although a group of revenant guards managed to sneak up on the clerics in the back.

After dealing with them and stealing some jewels they encountered a group of bandits who improbable chose fight instead of flight and got trounced

Your character's mode of transportation may be closely related to their personality, enhancing and emphasising certain aspects. Or it might be a stark contrast, revealing some inner life, or hidden aspect.

My Hobby Year 2025

My roleplaying stats for 2025:

* ran 35 games on Grenzland (of those 2 Hidden Fortress (Star Wars OSR) and 3 Pirates of Drinax (MgT2), the rest was part of my Glimmermark campaign (Labyrinth Lord)

* played in 9 games on Grenzland (Dolmenwood and the Montag in Zürich games which were largely not on Monday)

* attended 1 convention (Cauldron OSR Euro Con, played 5 games)

* ran/played 19 games of Shadowrun 3rd edition. I didn’t actually keep track who was GMing and who was playing. We are alternating.

* posted 25 roleplaying-related blog posts (now 26)

* published 1 fanzine article in the Grenzland zine

All in all 65 games. 1.25 games per week.

That’s a fair amount.

(Very technically the Lodz Comic festival also might count as a ttrpg convention, but …