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Jürgen Hubert

Joined 2 weeks, 1 day ago

I write English-language books about German folklore. I primarily read books about folklore & mythology, history, and tabletop role-playing games.

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Jürgen Hubert's books

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Historischer Bergbau Im Harz (German language, 2010, Springer London, Limited) No rating

Die Geschichte des Bergbaus, das Leben der Bergleute, der Wandel der Harzer Industrielandschaft und die …

I got this book when I vacationed in the Upper Harz region in August 2022. Miners and mining show up frequently in the German folk tales I translate, so this seemed like a good opportunity to delve into the history, science, and technology of German mining.

Drawing shortcuts (2010, John Wiley & Sons) 5 stars

The updated edition of a contemporary approach to merging traditional hand drawing methods with 2-dimensional …

Becoming an efficient Artist

5 stars

Drawing and painting is one of those things I'd like to get better at, if only I could find the time for it next to my other hobby projects.

Nevertheless, I enjoy good how-to books on art, and this is one of the most inspiring. It is written from the perspective of people who have to develop concept art for architecture, and in that field, it is not only important to draw well, but to draw fast. Hence, "Drawing Shortcuts" - and the book delivers.

The book describes all sorts of speedy ways of painting architecture and how to enliven them with scenery. While the focus is on real world architecture designs, many of these approaches should also work for fantastic and science fiction buildings. From using photos as reference images to draw over up to using simple 3D models, these suggestions make it fairly easy to get architecture …

The Legend of Korra: The Art of the Animated Series Book Four - Balance (2015) No rating

The final season of "The Legend of Korra" animated TV series--created by Michael Dante DiMartino …

I loved the show, and I loved the first three artbooks, since the show had some awesome designs. Sadly, the book for the fourth season was unavailable for some time, but now that it has become available again, I needed to buy it ASAP.

Dictionary of Imaginary Places (2000, Houghton Mifflin Harcourt Publishing Company) 5 stars

A catalogue of fantasy lands, islands, cities, and other locations from world literature, from Atlantis …

I've browsed this travel guide to places from fantastic literature throughout the centuries numerous times, and found this to be one of the most inspiring materials for RPG worldbuilding.

But I've never done a proper read-through, from start to finish, and I want to change that one day.

Venice's Secret Service (2019, Oxford University Press) No rating

Venice's Secret Service is the untold and arresting story of the world's earliest centrally-organised state …

I got this as background research for a future book on legends about "Venetians" from German folklore. The folkloric Venetians were just as secretive as real world Venetians were about protecting their secrets, and I will be curious to see how the two versions match up.

It will probably also be rather interesting fodder for tabletop role-playing games.

Pathfinder Core Rulebook (Hardcover, 2019, Pathfinder Roleplaying Game, Paizo Inc.) 5 stars

Advance Your Game

This comprehensive guide to the Pathfinder roleplaying game provides everything you need …

A great alternative for those who enjoy D&Desque fantasy

5 stars

A lot of people have spoken about the pros and cons of the "D&Desque fantasy" approach to role-playing games - playing a band of adventures out to find fame and treasures, fighting assorted monsters, "leveling up", and so forth. If you like this style of play - and I do, although I don't consider myself a "purist" - then the second edition of Pathfinder might be of interest to you.

While Dungeons & Dragons 5e and Pathfinder 2E might have common ancestors (to wit, the 3rd Edition of D&D), they have diverged significantly. D&D 5E focused on making gameplay as simple as possible, while Pathfinder 2E focused on providing plenty of options for the players. As the player characters grow in power, they gain at least one and often several meaningful choices in how to progress their characters. And every character will likely have multiple interesting tactical options in encounters, …