#dnd

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In two months we celebrate our 20th birthday - but earlier this week (the same day Carnevale ended and the new lunarsolar year began) marked the 19th anniversary of our very first performance under the banner of The Confused Greenies and i Verdi Confusi! Appropriate for the occasion, that was also staged to entertain Carnevale at our alma mater Case Western Reserve University! And over 450 performances since then!

F 19: Our featured creator is an avid gamer. Does gaming affect your creativity?

I make tabletop games for fun and I also DM a homebrew D&D campaign. So of course games affect my creativity!

For me, I think creativity derives from play, all the way back to make-believe as a child. Taking on other roles, building narratives, and creating structure for play (or games if you will) comes from the joy of childhood play. There’s a thread that stretches to now.

Bless you!

Small houserule I came up with while redoing the my xp awards for my campaign:

Attending a church service/religious ceremony of a friendly faith and tithing appropriately to their stature (at least 50gp) gives 50 xp.

It also has a chance of bestowing a blessing. The character tithing needs to roll Save vs. Spell to gain the effects of a Bless spell until the next combat or rest period (whatever happens first).

A critical failure on this roll (1 in 20) instead gains them the effect of a Quest. The PC in question now is taken with the unbearable need to do something specific (ideally something related to the saint/deity worshipped in the temple).

Mind you, you might think this is just a boon for player characters, but the effect of this can also affect opponents, be they clerics, cultists, …

Monks in have a bit of an image problem, stemming mostly from being called specifically monk, and nobody quite agreeing to what that should mean and how it should be expressed in game terms.

Notably, for a game that otherwise has a very western idea of society, monks are taken directly from Chinese wuxia and plopped in with barely an explanation of how that works.

1/?

Glimmermark session 40: the players decided to investigate the Stygian Caves more, finally entering the temple of the undead. Despite those being rather more powerful than usual they still managed to make short work of the ones they encountered, although a group of revenant guards managed to sneak up on the clerics in the back.

After dealing with them and stealing some jewels they encountered a group of bandits who improbable chose fight instead of flight and got trounced