If you want to help support one of the great rpg luminaries, Graeme Davis could use your support. All you have to do is join his Monster of the Month patreon. He could use your help as he lost his job recently.
Don't know who is Graeme Davis? He authored or co-authored many works. Warhammer Fantasy Roleplay, Enemy Within, GURPS Vikings, GURPS Faeries, HR3 Celts, and a lot of other stuff.
If you want to help support one of the great rpg luminaries, Graeme Davis could use your support. All you have to do is join his Monster of the Month patreon. He could use your help as he lost his job recently.
Don't know who is Graeme Davis? He authored or co-authored many works. Warhammer Fantasy Roleplay, Enemy Within, GURPS Vikings, GURPS Faeries, HR3 Celts, and a lot of other stuff.
#WritersCoffeeClub day 29: Talk about an experience you've had with plagiarism.
I always cite my sources (my books have a massive bibliography), and I release my translations under a #CreativeCommons Zero licence, so there has been no cause for plagiarism in my recent work.
That being said, I did learn that #Meta used some very old snippets I wrote for "Teralogos News" - that is, in-setting news for the #GURPS#TranshumanSpace line - to train their #AI , which counts.
If you want to check if your own work was used to train Meta's AI without permission, and want to know how to check the class action lawsuit, check this post by @Richard_Littler :
#WritersCoffeeClub day 29: Talk about an experience you've had with plagiarism.
I always cite my sources (my books have a massive bibliography), and I release my translations under a #CreativeCommons Zero licence, so there has been no cause for plagiarism in my recent work.
That being said, I did learn that #Meta used some very old snippets I wrote for "Teralogos News" - that is, in-setting news for the #GURPS#TranshumanSpace line - to train their #AI , which counts.
If you want to check if your own work was used to train Meta's AI without permission, and want to know how to check the class action lawsuit, check this post by @Richard_Littler :
Campaign generation by randomized GURPS sourcebook
This table was inspired by a quote from Robin D. Laws’ saying
When in doubt, blindfold yourself, take any two GURPS sourcebooks off the shelf at random, and combine the results.
Ok, this is a bit pointless but also… not. I mean, who has a d140 anyway? Or in fact even so many GURPS books? But I wanted to list all the GURPS books, excluding some of the sub-books for different lines, no matter how good they are (so e.g. no Discworld Also, and none of the Traveller supplements EXCEPT Interstellar Wars, which is a distinct enough setting in my book).
I bet I missed some.
So what is it? Just a list of all GURPS sourcebooks except the most mechanical.
I’ve been thinking of adding some quality fan-made …
Campaign generation by randomized GURPS sourcebook
This table was inspired by a quote from Robin D. Laws’ saying
When in doubt, blindfold yourself, take any two GURPS sourcebooks off the shelf at random, and combine the results.
Ok, this is a bit pointless but also… not. I mean, who has a d140 anyway? Or in fact even so many GURPS books? But I wanted to list all the GURPS books, excluding some of the sub-books for different lines, no matter how good they are (so e.g. no Discworld Also, and none of the Traveller supplements EXCEPT Interstellar Wars, which is a distinct enough setting in my book).
I bet I missed some.
So what is it? Just a list of all GURPS sourcebooks except the most mechanical.
I’ve been thinking of adding some quality fan-made books as well, which are floating around the net. I bet one could get some good stuff out of those as well.
I never really cared for GURPS as a rule system, but I always love using their sourcebooks as a starting point to work out ideas for my own games. And most of the stuff is indeed so generic that I can easily rework things into DnD, Traveller, Shadowrun, or what have you. So take a d140 (sigh, or go to a website that does it for you) and roll up your next campaign.
2d140 table of Campaign Generation by GURPS book1. GURPS Age of Napoleon2. GURPS Aliens3. GURPS Alpha Centauri4. GURPS Alternate Earths5. GURPS Arabian Nights6. GURPS Atlantis7. GURPS Atomic Horror8. GURPS Autoduel 9. GURPS Aztecs10. GURPS Banestorm11. GURPS Bestiary12. GURPS Bio-Tech 13. GURPS Black Ops14. GURPS Blood Types15. GURPS Blue Planet16. GURPS Bunnies & Burrows17. GURPS Cabal18. GURPS Callahan's Crosstime Saloon19. GURPS Camelot20. GURPS Casey and Andy21. GURPS Castle Falkenstein22. GURPS Celtic Myth23. GURPS China24. GURPS Cliffhangers25. GURPS Conan26. GURPS Conspiracy X27. GURPS Cops28. GURPS Covert Ops29. GURPS Creatures of the Night30. GURPS Cthulhupunk31. GURPS Cyberpunk32. GURPS Cyberworld33. GURPS Dark Places34. GURPS Deadlands35. GURPS Dinosaurs36. GURPS Discworld37. GURPS Dragons38. GURPS Dungeon Fantasy 39. GURPS Egypt40. GURPS Espionage41. GURPS Faerie42. GURPS Fantasy43. GURPS Fantasy Folk44. GURPS Goblins45. GURPS Greece46. GURPS High-Tech 47. GURPS Horror 48. GURPS Horseclans49. GURPS Hot Spots: Constantinople, 527-1204 A.D50. GURPS Hot Spots: Renaissance Florence51. GURPS Hot Spots: Renaissance Venice 52. GURPS Hot Spots: Sriwijaya53. GURPS Hot Spots: The Silk Road 54. GURPS Humanx55. GURPS Ice Age56. GURPS Illuminati University57. GURPS Illuminati58. GURPS Imperial Rome59. GURPS In Nomine60. GURPS Infinite Worlds61. GURPS Infinite Worlds: Britannica-662. GURPS Infinite Worlds: Collegio Januari 63. GURPS Infinite Worlds: I.S.T. 64. GURPS Infinite Worlds: Lost Worlds65. GURPS Infinite Worlds: Nightreign 66. GURPS Infinite Worlds: Worlds of Horror 67. GURPS Japan 68. GURPS Lensman69. GURPS Low-Tech70. GURPS Mage: The Ascension71. GURPS Magic 72. GURPS Mars73. GURPS Martial Arts 74. GURPS Mecha75. GURPS Middle Ages I76. GURPS Monsters77. GURPS Mysteries78. GURPS Myth79. GURPS New Sun80. GURPS Ogre81. GURPS Old West82. GURPS Places of Mystery83. GURPS Planet Krishna84. GURPS Planet of Adventure85. GURPS Prime Directive86. GURPS Psionics.87. GURPS Random Table88. GURPS Reign of Steel89. GURPS Religion90. GURPS Riverworld91. GURPS Robin Hood92. GURPS Robots93. GURPS Russia94. GURPS SWAT95. GURPS Scarlet Pimpernel96. GURPS Screampunk97. GURPS Shapeshifters98. GURPS Space99. GURPS Special Ops100. GURPS Spirits101. GURPS Steampunk102. GURPS Super Scum103. GURPS Supers104. GURPS Supertemps105. GURPS Swashbucklers106. GURPS Tales of the Solar Patrol 107. GURPS Technomancer108. GURPS Terradyne109. GURPS The Prisoner110. GURPS Time Travel111. GURPS Timeline112. GURPS Transhuman Space113. GURPS Traveller: Interstellar Wars 114. GURPS Traveller: Science Fiction Adventure in the Far Future115. GURPS Ultra-Tech116. GURPS Undead117. GURPS Uplift118. GURPS Vampire: The Masquerade119. GURPS Vikings120. GURPS Voodoo: The Shadow War121. GURPS WWII122. GURPS War Against the Chtorr123. GURPS Warehouse 23124. GURPS Werewolf: The Apocalypse125. GURPS Wild Cards126. GURPS Witch World127. GURPS Y2K128. GURPS Zombies129. Girl Genius Sourcebook and Roleplaying Game130. Hellboy Sourcebook and Roleplaying Game131. Vorkosigan Saga Sourcebook and Roleplaying Game1132.-140. Roll again twice and combine
New GURPS game inspired by Darkest Dungeon and gothic horror! 250 point human characters, -125 Disadvantages, flawed, dark, compelling. Learn the horrific secrets of Harrow House, and the isolated island that holds the estate. Gothic horror, Eldritch horror, all played theatre of the mind on Discord. Every other Sunday at 7 PM EST. #ttrpg#gurps#GothicHorror#EldritchHorror https://startplaying.games/adventure/cm8m921w300xbt8ldvl24ffvn
I read somewhere that #Discworld was getting a new #RPG - so naturally when I googled it I found that Steve Jackson Games made a version years ago. So I picked up a copy..... and I'll probably pick up a copy of the new game as well!
I read somewhere that #Discworld was getting a new #RPG - so naturally when I googled it I found that Steve Jackson Games made a version years ago. So I picked up a copy..... and I'll probably pick up a copy of the new game as well!
Considering the over-the-top action of the comics, the character stat blocks in GURPS Girl Genius were surprisingly down-to-earth. While the main protagonists are indeed powerful, they are still fairly reasonable, and not out of the range of "pulp action heroes" and the like. #GURPS#ttrpg
Considering the over-the-top action of the comics, the character stat blocks in GURPS Girl Genius were surprisingly down-to-earth. While the main protagonists are indeed powerful, they are still fairly reasonable, and not out of the range of "pulp action heroes" and the like. #GURPS#ttrpg
Dark Sun was a fun setting, but I always thought that the #DnD rules were an awkward fit. The wild psionic powers, the differences in available equipment, the transhumanist spellcasters... it all diverges pretty strongly from "standard" D&D.
I once ran a #GURPS with it, which I thought was a pretty good fit - using tbe system from GURPS Psionic Powers, and giving each character 25 points from one of the prepackaged power sets. It worked pretty well.
Dark Sun was a fun setting, but I always thought that the #DnD rules were an awkward fit. The wild psionic powers, the differences in available equipment, the transhumanist spellcasters... it all diverges pretty strongly from "standard" D&D.
I once ran a #GURPS with it, which I thought was a pretty good fit - using tbe system from GURPS Psionic Powers, and giving each character 25 points from one of the prepackaged power sets. It worked pretty well.
Most #Steampunk#ttrpg settings have the problem that they tend to gloss over the evils of Imperialism and Colonialism. #CastleFalkenstein fares better than most, since it portrays Imperialism as something that ought to be opposed more often than not. It is perhaps unfortunate that the point-of-view protagonist is a white male 20th century American, but it should not be too hard to include other characters.
Still, I don't particularly care for the Castle Falkenstein rules systems, and I'm not sure what I'd use it instead. Yes, there was a #GURPS version published for it (which I recommend as a generic "World Guide" even if you don't use the rules, as well as the supplement Castle Falkenstein - The Ottoman Empire), but they'd need to be updated for 4E...
Most #Steampunk#ttrpg settings have the problem that they tend to gloss over the evils of Imperialism and Colonialism. #CastleFalkenstein fares better than most, since it portrays Imperialism as something that ought to be opposed more often than not. It is perhaps unfortunate that the point-of-view protagonist is a white male 20th century American, but it should not be too hard to include other characters.
Still, I don't particularly care for the Castle Falkenstein rules systems, and I'm not sure what I'd use it instead. Yes, there was a #GURPS version published for it (which I recommend as a generic "World Guide" even if you don't use the rules, as well as the supplement Castle Falkenstein - The Ottoman Empire), but they'd need to be updated for 4E...
#TranshumanSpace was one of the few times Steve Jackson Games attempted to support an entire line focusing on an original #ttrpg setting for #GURPS , and it's still far away my favorite. And while it has its dark sides, it is also one of the more optimistic near-future settings out there - it portrays humanity largely being able to tackle their own problems.
Alas, I fear we are currently heading for a darker timeline. Still, it would be interesting to revisit this setting, and compare and contrast where we stand now vs. what the setting portrayed where we are going.
#TranshumanSpace was one of the few times Steve Jackson Games attempted to support an entire line focusing on an original #ttrpg setting for #GURPS , and it's still far away my favorite. And while it has its dark sides, it is also one of the more optimistic near-future settings out there - it portrays humanity largely being able to tackle their own problems.
Alas, I fear we are currently heading for a darker timeline. Still, it would be interesting to revisit this setting, and compare and contrast where we stand now vs. what the setting portrayed where we are going.
This is my top " #GURPS book I never knew I needed, but now never want to do without."
GURPS Powers is the big showcase for what the GURPS 4E rules can do if you put your mind to it, and if you want to run any GURPS campaigns where the characters have "special powers" of some sort, you should probably take a look. #ttrpg
This is my top " #GURPS book I never knew I needed, but now never want to do without."
GURPS Powers is the big showcase for what the GURPS 4E rules can do if you put your mind to it, and if you want to run any GURPS campaigns where the characters have "special powers" of some sort, you should probably take a look. #ttrpg
The concept of GURPS Cthulhupunk is sound - throw some #CallOfCthulhu into a Cyberpunk setting. While the "mundane" setting is getting a bit aged (it's definitely "alternate history" by now), it's worth revisiting the ideas therein. #ttrpg#GURPS
The concept of GURPS Cthulhupunk is sound - throw some #CallOfCthulhu into a Cyberpunk setting. While the "mundane" setting is getting a bit aged (it's definitely "alternate history" by now), it's worth revisiting the ideas therein. #ttrpg#GURPS
@codefolio@ruby.social It's an extremely flexible, wide-encompassing system. It works best for (a) GMs who enjoy a certain level of crunch, and (b) know exactly what they want in a campaign.
At its simplest level, #GURPS is certainly easier than, say, #DnD 5E. However, it's also easier to overwhelm the game with all sorts of optional rules that can overwhelm everyone at the table if the GM isn't careful. Thus, it's best to start with some "prepackaged" setting like GURPS Girl Genius or the Dungeon Fantasy line - or, at most, one or two sources of "special powers" such as GURPS Magic. Once everyone at the table knows the basics, you can get really creative with characters and campaigns, and you can do things that most other RPGs except very "rules-lite" ones can't even begin to tackle.
@codefolio@ruby.social It's an extremely flexible, wide-encompassing system. It works best for (a) GMs who enjoy a certain level of crunch, and (b) know exactly what they want in a campaign.
At its simplest level, #GURPS is certainly easier than, say, #DnD 5E. However, it's also easier to overwhelm the game with all sorts of optional rules that can overwhelm everyone at the table if the GM isn't careful. Thus, it's best to start with some "prepackaged" setting like GURPS Girl Genius or the Dungeon Fantasy line - or, at most, one or two sources of "special powers" such as GURPS Magic. Once everyone at the table knows the basics, you can get really creative with characters and campaigns, and you can do things that most other RPGs except very "rules-lite" ones can't even begin to tackle.
The mixture of a fantasy world with real world cultures and religions certainly makes this #GURPS setting one of the more unique fantasy #ttrpg settings. Its design doesn't quite fit modern standards - for instance, the widespread sexism in human cultures is rather problematic in terms of inclusivity. Still, with the right group that wishes to engage with it, you could run some very rewarding campaigns in it.
The mixture of a fantasy world with real world cultures and religions certainly makes this #GURPS setting one of the more unique fantasy #ttrpg settings. Its design doesn't quite fit modern standards - for instance, the widespread sexism in human cultures is rather problematic in terms of inclusivity. Still, with the right group that wishes to engage with it, you could run some very rewarding campaigns in it.
I've replaced most of my physical collection of #GURPS 3E books with their ebook counterparts - nostalgia or no, they just took up too much shelf space.
The main exceptions were licensed books, since the licenses have long since expired and Steve Jackson Games can no longer sell them. And GURPS War Against the Cthorr holds a special place in my heart among these books, since the notion of an alien biological invasion was utterly fascinating when I read it - and it still is. After all, while you can "hunt bugs" with the usual array of weapons available to typical adventurers, what do you do when a hostile ecosystem transforms your world into theirs? How do you fight that? #ttrpg
I've replaced most of my physical collection of #GURPS 3E books with their ebook counterparts - nostalgia or no, they just took up too much shelf space.
The main exceptions were licensed books, since the licenses have long since expired and Steve Jackson Games can no longer sell them. And GURPS War Against the Cthorr holds a special place in my heart among these books, since the notion of an alien biological invasion was utterly fascinating when I read it - and it still is. After all, while you can "hunt bugs" with the usual array of weapons available to typical adventurers, what do you do when a hostile ecosystem transforms your world into theirs? How do you fight that? #ttrpg