#gurps

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If you want to help support one of the great rpg luminaries, Graeme Davis could use your support. All you have to do is join his Monster of the Month patreon. He could use your help as he lost his job recently.

https://www.patreon.com/MonsteroftheMonthClub

Don't know who is Graeme Davis? He authored or co-authored many works. Warhammer Fantasy Roleplay, Enemy Within, GURPS Vikings, GURPS Faeries, HR3 Celts, and a lot of other stuff.

day 29: Talk about an experience you've had with plagiarism.

I always cite my sources (my books have a massive bibliography), and I release my translations under a Zero licence, so there has been no cause for plagiarism in my recent work.

That being said, I did learn that used some very old snippets I wrote for "Teralogos News" - that is, in-setting news for the line - to train their , which counts.

If you want to check if your own work was used to train Meta's AI without permission, and want to know how to check the class action lawsuit, check this post by @Richard_Littler :

https://mastodon.social/@Richard_Littler/115105862107138339

Campaign generation by randomized GURPS sourcebook

This table was inspired by a quote from Robin D. Laws’ saying

When in doubt, blindfold yourself, take any two GURPS sourcebooks off the shelf at random, and combine the results.

Ok, this is a bit pointless but also… not. I mean, who has a d140 anyway? Or in fact even so many GURPS books? But I wanted to list all the GURPS books, excluding some of the sub-books for different lines, no matter how good they are (so e.g. no Discworld Also, and none of the Traveller supplements EXCEPT Interstellar Wars, which is a distinct enough setting in my book).

I bet I missed some.

So what is it? Just a list of all GURPS sourcebooks except the most mechanical.

I’ve been thinking of adding some quality fan-made …

I read somewhere that was getting a new - so naturally when I googled it I found that Steve Jackson Games made a version years ago. So I picked up a copy..... and I'll probably pick up a copy of the new game as well!

Phil Foglio, Kaja Foglio, Jason Andrew, Victor Foglio, JN Childs, Jason "PK" Levine, Jimmy Reckitt: Girl Genius Sourcebook and Roleplaying Game (Paperback, Steve Jackson Games Incorporated) No rating

Considering the over-the-top action of the comics, the character stat blocks in GURPS Girl Genius were surprisingly down-to-earth. While the main protagonists are indeed powerful, they are still fairly reasonable, and not out of the range of "pulp action heroes" and the like. #GURPS #ttrpg

Bill Slavicsek: Dark Sun Campaign Setting, Expanded and Revised (Paperback, Wizards of the Coast) No rating

Dark Sun was a fun setting, but I always thought that the #DnD rules were an awkward fit. The wild psionic powers, the differences in available equipment, the transhumanist spellcasters... it all diverges pretty strongly from "standard" D&D.

I once ran a #GURPS with it, which I thought was a pretty good fit - using tbe system from GURPS Psionic Powers, and giving each character 25 points from one of the prepackaged power sets. It worked pretty well.

Michael Alyn Pondsmith: Castle Falkenstein (Paperback, 1994, A to Z Printing) No rating

Most #Steampunk #ttrpg settings have the problem that they tend to gloss over the evils of Imperialism and Colonialism. #CastleFalkenstein fares better than most, since it portrays Imperialism as something that ought to be opposed more often than not. It is perhaps unfortunate that the point-of-view protagonist is a white male 20th century American, but it should not be too hard to include other characters.

Still, I don't particularly care for the Castle Falkenstein rules systems, and I'm not sure what I'd use it instead. Yes, there was a #GURPS version published for it (which I recommend as a generic "World Guide" even if you don't use the rules, as well as the supplement Castle Falkenstein - The Ottoman Empire), but they'd need to be updated for 4E...

John F. Zeigler: Transhuman Space: Fifth Wave (Paperback, Steve Jackson Games, Incorporated) No rating

#TranshumanSpace was one of the few times Steve Jackson Games attempted to support an entire line focusing on an original #ttrpg setting for #GURPS , and it's still far away my favorite. And while it has its dark sides, it is also one of the more optimistic near-future settings out there - it portrays humanity largely being able to tackle their own problems.

Alas, I fear we are currently heading for a darker timeline. Still, it would be interesting to revisit this setting, and compare and contrast where we stand now vs. what the setting portrayed where we are going.

Phil Masters, Sean Punch: Gurps Powers, Fourth Edition (Hardcover, Steve Jackson Games) No rating

This is my top " #GURPS book I never knew I needed, but now never want to do without."

GURPS Powers is the big showcase for what the GURPS 4E rules can do if you put your mind to it, and if you want to run any GURPS campaigns where the characters have "special powers" of some sort, you should probably take a look. #ttrpg

commented on GURPS Cthulhupunk by Chris W. McCubbin

Chris W. McCubbin: GURPS Cthulhupunk (Paperback, STEVE JACKSON GAMES) No rating

The concept of GURPS Cthulhupunk is sound - throw some #CallOfCthulhu into a Cyberpunk setting. While the "mundane" setting is getting a bit aged (it's definitely "alternate history" by now), it's worth revisiting the ideas therein. #ttrpg #GURPS

@codefolio@ruby.social It's an extremely flexible, wide-encompassing system. It works best for (a) GMs who enjoy a certain level of crunch, and (b) know exactly what they want in a campaign.

At its simplest level, #GURPS is certainly easier than, say, #DnD 5E. However, it's also easier to overwhelm the game with all sorts of optional rules that can overwhelm everyone at the table if the GM isn't careful. Thus, it's best to start with some "prepackaged" setting like GURPS Girl Genius or the Dungeon Fantasy line - or, at most, one or two sources of "special powers" such as GURPS Magic. Once everyone at the table knows the basics, you can get really creative with characters and campaigns, and you can do things that most other RPGs except very "rules-lite" ones can't even begin to tackle.

Phil Masters, Jonathan Woodward: GURPS Banestorm (Hardcover, Steve Jackson Games) No rating

The mixture of a fantasy world with real world cultures and religions certainly makes this #GURPS setting one of the more unique fantasy #ttrpg settings. Its design doesn't quite fit modern standards - for instance, the widespread sexism in human cultures is rather problematic in terms of inclusivity. Still, with the right group that wishes to engage with it, you could run some very rewarding campaigns in it.

C. J. Carella: GURPS War Against the Chtorr (Steve Jackson Games) (Paperback, Steve Jackson Games) No rating

I've replaced most of my physical collection of #GURPS 3E books with their ebook counterparts - nostalgia or no, they just took up too much shelf space.

The main exceptions were licensed books, since the licenses have long since expired and Steve Jackson Games can no longer sell them. And GURPS War Against the Cthorr holds a special place in my heart among these books, since the notion of an alien biological invasion was utterly fascinating when I read it - and it still is. After all, while you can "hunt bugs" with the usual array of weapons available to typical adventurers, what do you do when a hostile ecosystem transforms your world into theirs? How do you fight that? #ttrpg