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Bill Slavicsek: Dark Sun Campaign Setting, Expanded and Revised (Paperback, Wizards of the Coast) No rating

Dark Sun was a fun setting, but I always thought that the #DnD rules were an awkward fit. The wild psionic powers, the differences in available equipment, the transhumanist spellcasters... it all diverges pretty strongly from "standard" D&D.

I once ran a #GURPS with it, which I thought was a pretty good fit - using tbe system from GURPS Psionic Powers, and giving each character 25 points from one of the prepackaged power sets. It worked pretty well.

@juergen_hubert
It is a fascinating little setting, and I agree...it's not super suited to D&D.

Over on the Athas.org forums (Dark Sun fan community) there are a lot of attempts to run the setting with other systems.

I've actually tinkered around with using Sword of Cepheus (OGL fantasy Traveller) to adapt it.