#gurps

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GURPS Riverworld (Paperback, 1992, Steve Jackson Games) No rating

And here is #GURPS Riverworld. Does anyone remember Riverworld?

It comes with stats for Hermann Göring if you want to stab him in the face - and frankly, why wouldn't you?

David Pulver, John M. Ford, Steve Jackson, Kenneth Hite, Phil Masters, Sean Punch, Jeff Koke, Scott Haring, Robert Schroeck: GURPS Y2K: The Countdown to Armageddon (Paperback, Steve Jackson Games) No rating

If there is ever a list of "Weirdest #GURPS supplements", then this would probably make it into the Top 5 (it's a very competitive field).

Though if you are into that kind of thing, it's a very useful collection of essays on cvilization-ending disasters. Plus a look into the "Prepper" community, years before most of us knew just how weird those guys are.

If you want to help support one of the great rpg luminaries, Graeme Davis could use your support. All you have to do is join his Monster of the Month patreon. He could use your help as he lost his job recently.

https://www.patreon.com/MonsteroftheMonthClub

Don't know who is Graeme Davis? He authored or co-authored many works. Warhammer Fantasy Roleplay, Enemy Within, GURPS Vikings, GURPS Faeries, HR3 Celts, and a lot of other stuff.

day 29: Talk about an experience you've had with plagiarism.

I always cite my sources (my books have a massive bibliography), and I release my translations under a Zero licence, so there has been no cause for plagiarism in my recent work.

That being said, I did learn that used some very old snippets I wrote for "Teralogos News" - that is, in-setting news for the line - to train their , which counts.

If you want to check if your own work was used to train Meta's AI without permission, and want to know how to check the class action lawsuit, check this post by @Richard_Littler :

https://mastodon.social/@Richard_Littler/115105862107138339

Campaign generation by randomized GURPS sourcebook

This table was inspired by a quote from Robin D. Laws’ saying

When in doubt, blindfold yourself, take any two GURPS sourcebooks off the shelf at random, and combine the results.

Ok, this is a bit pointless but also… not. I mean, who has a d140 anyway? Or in fact even so many GURPS books? But I wanted to list all the GURPS books, excluding some of the sub-books for different lines, no matter how good they are (so e.g. no Discworld Also, and none of the Traveller supplements EXCEPT Interstellar Wars, which is a distinct enough setting in my book).

I bet I missed some.

So what is it? Just a list of all GURPS sourcebooks except the most mechanical.

I’ve been thinking of adding some quality fan-made …

I read somewhere that was getting a new - so naturally when I googled it I found that Steve Jackson Games made a version years ago. So I picked up a copy..... and I'll probably pick up a copy of the new game as well!

Phil Foglio, Kaja Foglio, Jason Andrew, Victor Foglio, JN Childs, Jason "PK" Levine, Jimmy Reckitt: Girl Genius Sourcebook and Roleplaying Game (Paperback, Steve Jackson Games Incorporated) No rating

Considering the over-the-top action of the comics, the character stat blocks in GURPS Girl Genius were surprisingly down-to-earth. While the main protagonists are indeed powerful, they are still fairly reasonable, and not out of the range of "pulp action heroes" and the like. #GURPS #ttrpg

Bill Slavicsek: Dark Sun Campaign Setting, Expanded and Revised (Paperback, Wizards of the Coast) No rating

Dark Sun was a fun setting, but I always thought that the #DnD rules were an awkward fit. The wild psionic powers, the differences in available equipment, the transhumanist spellcasters... it all diverges pretty strongly from "standard" D&D.

I once ran a #GURPS with it, which I thought was a pretty good fit - using tbe system from GURPS Psionic Powers, and giving each character 25 points from one of the prepackaged power sets. It worked pretty well.

Michael Alyn Pondsmith: Castle Falkenstein (Paperback, 1994, A to Z Printing) No rating

Most #Steampunk #ttrpg settings have the problem that they tend to gloss over the evils of Imperialism and Colonialism. #CastleFalkenstein fares better than most, since it portrays Imperialism as something that ought to be opposed more often than not. It is perhaps unfortunate that the point-of-view protagonist is a white male 20th century American, but it should not be too hard to include other characters.

Still, I don't particularly care for the Castle Falkenstein rules systems, and I'm not sure what I'd use it instead. Yes, there was a #GURPS version published for it (which I recommend as a generic "World Guide" even if you don't use the rules, as well as the supplement Castle Falkenstein - The Ottoman Empire), but they'd need to be updated for 4E...

John F. Zeigler: Transhuman Space: Fifth Wave (Paperback, Steve Jackson Games, Incorporated) No rating

#TranshumanSpace was one of the few times Steve Jackson Games attempted to support an entire line focusing on an original #ttrpg setting for #GURPS , and it's still far away my favorite. And while it has its dark sides, it is also one of the more optimistic near-future settings out there - it portrays humanity largely being able to tackle their own problems.

Alas, I fear we are currently heading for a darker timeline. Still, it would be interesting to revisit this setting, and compare and contrast where we stand now vs. what the setting portrayed where we are going.