Paperback, 276 pages

English language

Published Aug. 25, 2000 by Ace Books.

ISBN:
978-0-441-00746-2
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4 stars (44 reviews)

The Matrix is a world within the world, a global consensus- hallucination, the representation of every byte of data in cyberspace . . .

Case had been the sharpest data-thief in the business, until vengeful former employers crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.

Hotwired to the leading edges of art and technology, Neuromancer ranks with 1984 and Brave New World as one of the century's most potent visions of the future.

51 editions

Debe leerse con gran disposiciĂłn

3 stars

Uno de los libros que me ha resultado más difícil de comentar/calificar... Por un lado, me parece admirable la forma en que Gibson se adelanta a su tiempo de maneras que muy pocos se atrevieron y muchos menos consiguieron convertir casi en "profecías". Por otro lado, la narrativa es difícil de seguir... No por compleja, quizás es un asunto de gusto personal o del momento de mi vida en que lo leí, pero me costó conectar emocionalmente con los personajes. Me lo apunto como un libro al que le debo una segunda lectura, con una disposición diferente de mi parte.

reviewed Neuromancer by William Gibson

Desert Island Pulp Sci-fi

5 stars

Anyone wanting to argue than Neuromancer has aged like either milk or wine will readily find all the examples they could want to make their case; but the depiction of the consensual hallucination in Neuromancer still reads like a more futuristic network and virtual reality technology than anything we have today.

The words visionary and iconic get thrown around by hypebeasts and idiots to the point they're a debased and inflated currency, but describing Neuromancer without them is telling lies of omission. Parts of Neuromancer still describe a vision of what may yet come (and a far from idealised vision at that).

For anyone who hasn't read it, expect it to make less sense on your first reading than the second. Some things seem overly detailed but on rereading the same ink on the same pages somehow has written different words leaving me a completely different impression second time around. …

More about the ideas than anything else

3 stars

It took a long time to read because it’s so dense and a little abstract the whole way through. Some noir plots in the beginning with an action movie ending, which is all well and good, but the characters don’t have much depth to them.

It’s a absolutely an important piece of sci-fi pop culture but as a novel it’s not memorable for me.

Review of 'Neuromancer (Remembering Tomorrow)' on 'Storygraph'

4 stars

I thought I'd read this before, but remember nothing. Which is surprising, because it was really freak'n cool. From the very first line, it's all so dang evocative. I had to re-read so much of it to savour each description. But also had to re-read a lot because I only read a page or two at a time, and I got lost a lot returning to it, because everything moved so fast. But hot dang, I see why it's a classic.

Review of 'Neuromancer' on 'Goodreads'

4 stars

So very tough to rate this book, as I suppose it's tough with everything that you consider a classic. Neuromancer is -the- classic cyberpunk novel. When I read this I had flashbacks of playing Shadowrun and reading Shadowrun novels. I had no idea how closely the RPG really stuck with this world of deckers who fight ICE in the matrix. Its influence is outstanding.

The story itself is not that easy to read, not always captivating. Our protagonist is Case, a drug addict and former hacker who had the ability to access cyberspace removed when he tried to cheat his former boss. He's now a substance-abusing wreck living in Japan who does criminal jobs. A street samurai called Molly locates him and offers him a job working for an ex-military guy in a mysterious hacking project. If he joined the team, he'd get his cyberspace access back. Case joins and …

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Subjects

  • Computer hackers -- Fiction
  • Business intelligence -- Fiction
  • Information superhighway -- Fiction
  • Nervous system -- Wounds and injuries -- Fiction
  • Conspiracies -- Fiction
  • Japan -- Fiction

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