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Mauro Longo, Andrea Macchi, Max Castellani: Brancalonia (2021, Acheron Games) No rating

Enter the Kingdom of Brancalonia, a land full of pitfalls and money-making opportunities. Create your …

I've became interested in the world of Brancalonia as a quirky, folklore-themed #ttrpg setting when it was first released. And now that I've actually started to learn #Italian , my attention has increased - my plan is to read the Italian-language originals of these books once I'm a bit firmer in the language.

Still, I'm not quite happy with the rules for this setting. I mean, I do understand why they picked the 5E version of #DnD , but limiting character growth to 5th level doesn't really make for a great fit. I'd rather use an entirely different rule system that's a better fit for lower-powered protagonists, such as #WFRP , instead of trying to turn the D&D rules into something they are not.

@mhd @juergen_hubert dunno, why do we have to go to adnd for that though? b/x is easy enough to hack with other rules. I'd maybe convert some of the parts from the book for use in osr systems

@kyonshi @juergen_hubert That's why I'm asking. I see the OSR as rather authority-driven and would've assumed that re-using EGG constructs beats whole-cloth invention in this case, too.

I myself would either not bother with conversions or go with something totally different anyway (BRP, TDE, Dying Earth).

@mhd @juergen_hubert there's two kinds of OSR, one tries to recreate the freeform madness of White Box or B/X DnD, the other tries to recreate the best times they had while playing ADnD.

I don't remember who pointed that out first, but it's astoundingly true.

personally I like the B/X framework because it's easy to hack into all kinds of forms, and it has a large body of additional stuff that are somewhat compatible. ADnD has some interesting things, but Gygax was a bit too baroque in it.