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N. Robin Crossby: Hârnworld: a real fantasy world (1990, Columbia Games) No rating

I love highly detailed #ttrpg settings, so #HarnWorld was definitely a setting of interest to me. Though ultimately, I neither played in it nor ran a game in it - while I've participated in my share of "gritty" games, we like to balance the grittiness with a fair share of humor, as in #WFRP . HarnWorld, on the other hand, is a setting that is both gritty and plays it straight.

Furthermore, the modules were and still are fairly pricey when compared to other products of comparable complexity, which kept me from investing as much money in this game line as I have in some others.

@juergen_hubert I did run HârnWorld once, though the campaign didn't last that long. One issue I had was that it felt like there was too much squashed into too small an area. If the main island had just been one of the Kingdoms, and the others moved elsewhere, it would have felt better.

Population levels also made it hard to justify all the interesting cults and religions having a meaningful presence.

The maps and detail was really nice though.