#harnworld

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slowly thinking about doing a game again. Well, , which originally was an off-brand ADnD supplement. Basically one of the most well-realized examples of worldbuilding along the ideas of /ADnD.

It's just a single campaign area, and it has a whole coherent theology, history, reasons for all the classes, and weirdness. There's a mechanism to have every weird monster you want on there. And every place is described as just on the brink of interesting events.

N. Robin Crossby: Hârnworld: a real fantasy world (1990, Columbia Games) No rating

I love highly detailed #ttrpg settings, so #HarnWorld was definitely a setting of interest to me. Though ultimately, I neither played in it nor ran a game in it - while I've participated in my share of "gritty" games, we like to balance the grittiness with a fair share of humor, as in #WFRP . HarnWorld, on the other hand, is a setting that is both gritty and plays it straight.

Furthermore, the modules were and still are fairly pricey when compared to other products of comparable complexity, which kept me from investing as much money in this game line as I have in some others.