#worldbuilding

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Jan25 2026 - What comes first, setting, character, plot? what comes next?

To me, I usually end up starting with the setting. Worldbuilding is one of my favorite parts of the whole thing, and designing a world is fun, from figuring out races to locations and weird little societal things. A world that builds itself tends to generate its own stories and people, I find. Speaking of people, it's them that I do second. I have a world, the people sort of come from it. Often they have their own ideas on what they'll be doing, but that can be both helpful and a problem. Of course this means that sometimes the story ideas write themselves, sometimes(Often) the fragments won't quite cleanly match up, but with a world, I always have a nice starting point.

the real reason you’re not selling out in 2026

... if you're not paying to play, you're likely not playing at all---unless you're playing on the platforms, in which case you're still paying, only with something far closer to your soul than the record labels of old ever asked for.

https://www.velcro-city.co.uk/the-real-reason-youre-not-selling-out-in-2026/

If the full moon causes werewolves to transform, but not waning or waxing moons, then something about ordinary sunlight reflected from the surface of our specific space rock--at or beyond a certain threshold--causes a significant biological transformation in at least one terrestrial species.

Direct sunlight doesn't do it. Therefore, some substance across the surface of the moon (or at least the visible face) absorbs what must be "protective wavelengths" of sunlight, allowing only the evil-transformative frequencies to reach the earth's surface.

Scientists have told us the moon's surface is littered with pretty normal asteroid/space rock dust and rubble. So is there a special substance--as yet undetected, or at least unrecognized--on the moon's surface, absorbing the protective sun rays? Or is almost all light from our sun (or stars like it) reflected from dry, dusty space bodies evil-transformative? If the latter, we would expect lots of werewolf-type transformations as …

900 — Share a piece of lore from your WIP.

(New thread for my friends~!)

The older a vampire is, the less the sunlight will bother them. Eventually, they will be completely unaffected, where a young vampire would immediately burn.

I’ll include an excerpt that explains things better than I ever could. At the moment this takes place, Alistair and Fenella have just learned the information we’re discussing. It’s also a favorite scene of mine, featuring Duncan and Fenella. Alistair has just stormed out of the room.

I have come to the conclusion that the key element that carries Space Fantasy worlds like Star Wars, Flash Gordon, Dune, and Barsoom is not the presence of magic, but the anachronism between society and technology.

Despite having futuristic technology of the 21st century in their everyday life, people act like they live in a 19th or 18th century society. They shoot laser guns like they are musket, ride horses, keep slaves, and wear capes.

Hey there! I'm available for freelance writing for , especially . I also take commissions.
Does your home game or need bespoke gods, monsters, villains, or lore but you don't have the time or spoons? Hire me!
ofgodsandgamemasters@gmail.com
https://ofgodsandgamemasters.com

Holy shit.... THE SHADE!!! 🙀

Villains, you did not so when your serwlån blades
Hacked one another in the sides of Kaĩsar.
You bared your teeth like opo, fawned like puk
And bowed like bondmen, kissing Kaĩsar’s feet,
Whilst damnèd Kaskå, like a cur, behind
Struck Kaĩsar on the neck. O you flatterers!

—from Julỹs Kaĩsar (Act V, Scene 1)

That word? Serwlån is an Allagan name for the sickly deep blue that colors ceruleum, what the Allagans called serwlỹm. It also happened to match the color profile of the aetheric arcs that formed the bladed edges of late Middle Allagan melee weaponry.

Session 3 with the Tome of Worldbuilding and the Nomicon, both by Matt Finch of OSRIC fame. I'm trying to stick close to the book while fleshing out a setting with a - hopefully - Heavy Metal gonzo sci-fantasy aesthetic. I say "hopefully" because I'm trying to let the dice lead the way and I'm not sure they'll go down that road.

https://blog.psionic-cyclops.org/article/tome-of-worldbuilding-session-3-broken-worlds/

I'm available for freelance writing work, folks.
Look at my work here:
ofgodsandgamemasters.com

You can also commission me to make gods, villains, monsters, and whole worlds for your home games or APs.

You know the kind of terrain I never see used in overland adventures? Forestry plantations (unless you are literally running an adventure about loggers or such).
For example: eerie quiet pine plantations, with neat, unnatural rows of trees, each tree a copy of its neighbours.

Do you ever use this terrain while mapping or prepping for an adventure? If you don't, is it because it doesn't come to mind? Or does this terrain use not exist in your world? I'm interested to hear!

What common evils lurk in your world? So common everyone basically ignores it? Like, I come from a country with free healthcare, and every time I see the American system in action, I can't help feel that is evil in its purest form.