#worldbuilding

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What if Space Opera, but instead of World War 2 from an American perspective in Space, it's pre-World War 1 in Space?

A dozen major powers that control their home systems and numerous small outposts all over the place, from where they can send ships to attack each other's trade routes and protect their own. And instead of falling into two unified blocks, there's only two (or three) general groups that share the same enemies with little love for each other..

I just discovered the Fanart friday tag so you're going to be getting some fanart of my story The Last Philosopher on fridays 😁

This one is a map of the Sojurut continent before and after "The Spell"

@reading @fantasy @bookstodon @worldbuilding





As part of the project I've been eyeballs-deep in a lot of books about historical cities as well as nonsense ones, and it's interesting which cities have a lot written about them in English, and which ones have very little.

For some, it's clearly just about the paucity of available info, but for many it seems to be the lack of _one fixated scholar_ deciding to take it up. 😅

I'm currently working on a fantasy story with dinosaurs—dragons have become too boring for me. There's one type of dinosaur I definitely want to include in my story: a Nanuqsaur (a kind of T-Rex/polar bear hybrid). I've been thinking for a long time about what to call this dinosaur in my story, and my first idea is "Hrym."

Jan25 2026 - What comes first, setting, character, plot? what comes next?

To me, I usually end up starting with the setting. Worldbuilding is one of my favorite parts of the whole thing, and designing a world is fun, from figuring out races to locations and weird little societal things. A world that builds itself tends to generate its own stories and people, I find. Speaking of people, it's them that I do second. I have a world, the people sort of come from it. Often they have their own ideas on what they'll be doing, but that can be both helpful and a problem. Of course this means that sometimes the story ideas write themselves, sometimes(Often) the fragments won't quite cleanly match up, but with a world, I always have a nice starting point.

the real reason you’re not selling out in 2026

... if you're not paying to play, you're likely not playing at all---unless you're playing on the platforms, in which case you're still paying, only with something far closer to your soul than the record labels of old ever asked for.

https://www.velcro-city.co.uk/the-real-reason-youre-not-selling-out-in-2026/

If the full moon causes werewolves to transform, but not waning or waxing moons, then something about ordinary sunlight reflected from the surface of our specific space rock--at or beyond a certain threshold--causes a significant biological transformation in at least one terrestrial species.

Direct sunlight doesn't do it. Therefore, some substance across the surface of the moon (or at least the visible face) absorbs what must be "protective wavelengths" of sunlight, allowing only the evil-transformative frequencies to reach the earth's surface.

Scientists have told us the moon's surface is littered with pretty normal asteroid/space rock dust and rubble. So is there a special substance--as yet undetected, or at least unrecognized--on the moon's surface, absorbing the protective sun rays? Or is almost all light from our sun (or stars like it) reflected from dry, dusty space bodies evil-transformative? If the latter, we would expect lots of werewolf-type transformations as …