310 pages

English language

Published April 15, 2013 by Doubleday Children's.

ISBN:
978-0-85753-313-5
Copied ISBN!
OCLC Number:
855704173

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2 stars (3 reviews)

For Michael and the other gamers, the VirtNet can make your wildest fantasies become real. And the more hacking skills you have, the more fun. Who wants to play by the rules anyway? But some rules were made for a reason. One gamer has been taking people hostage inside the VirtNet with horrific consequences.

6 editions

Review of 'The Eye of Minds' on 'Goodreads'

2 stars

where to begin... i believe firmly that a GOOD young adult novel should be readable and enjoyable to anyone, especially a sci-fi novel. well, dashner can generage an interesting idea... but just seems unable to deliver a readable story around it. everything seems primitive, boring and cringy with "the eye of minds". does repeating "firewall" and "coding" over and over and over make a good cyberpunk read? the characters have no depth, in fact the tree youngsters seem identical, it's impossible to get attached to any of them. the story is as linear as it gets. the author is even forced to explain what happens in the end because the story itself doesn't lead the reader to get it on his own! seriously, i've read children's stories with more interesting plots than that. i don't think i'll be reading any dashner anymore.

Review of 'The Eye of Minds' on 'Goodreads'

2 stars

Not a lot of originality in this book. And I guess YA for some authors means that sections of chapters are 3 to 5 paragraphs long? The end was a watered-down torture gauntlet that, even in the world built for this story, was completely unrealistic--besides dragging on for FAR too long. Overall, this book is the definition of "meh."

Subjects

  • Virtual reality
  • Young adult fiction
  • Computer games
  • Juvenile fiction
  • Adventure stories