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@juergen_hubert

The interesting thing about Birthright to me is that there wasn't actually a "divine right of kings". It was explicitly transferable, and was transferable by violence. If you were a shitty ruler, people could and would rise up and kill you, and your chunk of divinity would either die with you or be taken by someone who killed you correctly.

@NinjaDebugger@mastodon.sandwich.net Didn't the people who killed you also need to have a divine bloodline in order to receive the benefit?

Although I think there were some special artifact swords who circumvented this... it's been a while since I read them.

@juergen_hubert

As far as I know, it was definitely possible for someone without the spark, because ultimately _everybody_ had some degree of possibility, thanks to a long time and plenty of illegitimate children.

It was absolutely _easier_ for soemone from a neighboring bloodline who wasn't anywhere near inheritance to pop over and lead a revolution, but successful revolutions usually involve the powerful from nearby countries in one way or another.

@juergen_hubert

Also, and this is kind of weird to say, maybe...

but Birthright is an explicitly post-apocalyptic setting, so it's actually kind of ripe potentially for a reskin/remake in PBTA.

@juergen_hubert

Not surprising, it barely got a release in the US, let alone Germany. Little known gurps knockoff heartbreaker in 97ish, got a one paragraph review mention in Dragon Magazine, and otherwise vanished without a trace.

It had one great idea, and that was how it handled both static and dynamic magic, making spells from threads that were divided into "what you can affect" and "how you can affect it". Granted, the way those threads were divided up was insane, but.