#ptolus

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In the last session of my campaign (set in ), the PCs successfully raided a slaver hideout, rescued a bunch of slaves, and captured two of the slavers whom they will try to interrogate for further information.

As they have made themselves a target by the backers of the slavers, they will now move into a safehouse where they will be (hopefully) shielded from scrying until this blows over after a few days. So now I need to come up with some ideas for a session where the PCs will be cooped up in the confined space of this safehouse. Any suggestions?

I could use some advice.

The PCs are currently exploring a sunken city which was destroyed by the local chaos gods (the Galchutt of , if it matters) thousands of years ago. I am in need of two things:

- Uncanny hints they can find of the horrible, horrible things that happened here.
- Obscure, gribbly monsters that might lurk there still, after all this time. And with "obscure" I mean "not any of the standard monsters in the Monster Manual", but pulled from the history of D&D (and if there is a conversion, so much the better).

The party consists of 4-5 Level 5 characters, so something in that power range would be useful.

I always try to make situations and scenarios in my campaign a little more complex than they appear at first glance. If the PCs are smart and pay attention, they might figure out what is really going on - and if not, it becomes a plot point they might realize at a future time in the campaign that puts the situation in a new light in hindsight.

For instance, in my initial session for my campaign, I had the PCs start out in an inn where there was an assassination attempt against a merchant who was staying in the same inn.

But they decided to question one of the goons on their own, out of earshot of other people - and learned that this was part of a war between two rival organized crime rings, and the merchant was providing alchemical supplies for drug …