The Massively Multiplayer World of Ghosts, Volume 2

A New Challenger , #2

English language

Published June 25, 2024 by Quarto Publishing Group - Rockport Publishing.

ISBN:
978-0-7603-8998-0
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A new challenger arrives to take down Nilay and his summoned ghosts!

Picking up after the titanic battle between the teenager Nilay Rao and seasoned assassin Gato, the World of GHOSTS, a secret society where select “players” can summon GHOSTS to fight battles, is in chaos! Nilay is not only the son of former decorated players, but he has acquired the mythical GHOSTS Vyper Neo, capable of unseating the balance of power of all royal players.

As Nilay’s father struggles to uncover the connection of Vyper Neo to his wife’s disappearance, a new mysterious figure threatens to destroy the Rao family and take Vyper Neo, but unlike Gato, this person appears to be an acquaintance already. Can the Rao family piece together the clues of their antagonist before it’s too late?

The answer may rely on Nilay’s ability to become a better player and work with Vyper …

1 edition

reviewed The Massively Multiplayer World of Ghosts, Volume 2 by Frederick L. Jones (The Massively Multiplayer World of Ghosts, #2)

True to the Saturday AM line, MMWoG evokes the joys of Saturday morning cartoons with bold artwork and a super fun action storyline.

No rating

This one is pure shonen manga fun! Reluctant hero with a heart of gold? Check. Spunky, mascot-like sidekick to battle alongside? Check! Bold artwork with fun character designs? That, and then some. Add to that some family dynamics, and hints of a bigger plot in the works for a good time. And even though there's plenty of fun to be had, the story also knows when to get serious. There's drama and stakes here as well, along with a coming of age arc, and some great family interactions. World building is distinct and easy to follow. Heck, I can practically see the spinoff video game. There's fun gear, cards, and a whole bunch of mysterious enemies to challenge our young hero in battle. I would've owned all the merchandise as a kid. Honestly, I wouldn't mind owning it all now.

Thanks to NetGalley and Quarto Publishing for an advance …