The Lifecycle of Software Objects

Hardcover, 150 pages

English language

Published April 5, 2010 by Subterranean Press.

ISBN:
978-1-59606-317-4
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3 stars (4 reviews)

What's the best way to create artificial intelligence? In 1950, Alan Turing wrote, "Many people think that a very abstract activity, like the playing of chess, would be best. It can also be maintained that it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English. This process could follow the normal teaching of a child. Things would be pointed out and named, etc. Again I do not know what the right answer is, but I think both approaches should be tried."

The first approach has been tried many times in both science fiction and reality. In this new novella, at over 30,000 words, his longest work to date, Ted Chiang offers a detailed imagining of how the second approach might work within the contemporary landscape of startup companies, massively-multiplayer online gaming, and open-source software. It's …

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Review of 'The Lifecycle of Software Objects' on 'Storygraph'

4 stars

This short novella provides an interesting look into the possibilities of how artificial intelligence may be created, as well as the effort that may be required to allow such an intelligence to grow. I liked that it came at the concept assuming that such intelligence would start in an infantile format and require constant attention to learn and grow; too many AI stories start with an all knowing entity. This also exposes the responsibilities and obligations we would have to any type of intelligence we create. The story was a good thought provoking look at a subject we are quickly getting closer to realizing. And maybe even more importantly, the story touches on many aspects of our humanity as well.

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