Reality Is Broken

why games make us better and how they can change the world

388 pages

English language

Published Sept. 8, 2011 by The Penguin Press.

ISBN:
978-1-59420-285-8
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OCLC Number:
646111856

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4 stars (1 review)

Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.

5 editions

Review of 'Reality is broken' on 'Goodreads'

4 stars

Reality is Broken is a breath of fresh air. These days gaming as a culture is so often vilified and derided as something which is of no value to society at large. Jane McGonigal manages to show us the other side of the argument, that games are of great benefit and in some cases even necessary for us to improve ourselves and even the world around us.

Her book is easily accessible for anyone to read no matter what your background is in terms of gaming. so even if you've never played anything in your life other than a game of monopoly bcd in your childhood you'll still be able to read Reality is Broken and see how her theories will pan out.

Better yet is that she gives plenty of real world examples of how games have indeed been used to improve peoples' lives and the quality of life …

Subjects

  • Social aspects
  • Computer games