Virtual Economies

Design and Analysis

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Sandra Braman, Paul T. Jaeger, Vili Lehdonvirta, Edward Castronova: Virtual Economies (2014, MIT Press)

306 pages

English language

Published Dec. 4, 2014 by MIT Press.

ISBN:
978-0-262-32041-2
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Review of 'Virtual economies' on 'Goodreads'

This was, conceptually, a magnificent book! You need only the most basic background in economics to be able to nicely read it. The authors explain things as they go, and they give references as they go.

While well done, some obvious editing errors crept in. One graph's axis was mislabled. The great dragon in "The Hobbit" is named "Smaug," not "Smaud." Finally, I can't exactly confirm it, but I think the Purchasing Power Parity exchange rate example was incorrect in Chapter 12. I mention these not to damn the book at all, but if these are the errors I caught, I worry what I might not of, and hope these are corrected in a deserved second edition.

The book's last chapter, where the authors present an argument for the relevancy of virtual economies and their study as they relate to national economies, is a tour de force.

Truly a landmark …

Subjects

  • Electronic games
  • Virtual reality
  • Computer-aided design
  • Shared virtual environments